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33 Game Reviews

9 w/ Responses

Look nice!

I like how it looks, and the interaction with the quiz.

I especially enjoyed the mazes, they were a nice break from all that math.

On most levels, the button is the actual text not the whole area that you outlined as the button. try fixing this, because it was quite frustrating.

Get rid of the "Where was the answer button on X level" it is frustrating and pointlessly forces the player to guess and redo all the levels prior, if they dont get it on the first 3 guesses..... thats not the point of a quiz game.

In the mazes, reduce the holding period when you respawn by about 1 second, I dont know why but it really frustrated me.

Spell check!!! The sentence structure was off/wrong words used. If it is because english is not you first language ask someone to proof read for you, I could understand what you were saying, but it just really detracted from how I felt about the game.

The last 5 questions were all messed up, I think it was supposed to be a recap with 1 question from each zone, but the question sometimes would not appear, just the answers, or there would be code and stuff like that.

I did like the achievments and stuff, the bonus tracks were much better than the regular, unfortunately they are not made available until completion of the game, and then the only thing left is the special maze zone, which takes just a few minutes. Next time incorporate the ability to select tracks from the beginning, or gradually allow more as the player unlocks medals and/or completes zones.

Good for a quiz game, but only average because of the reasons stated above.

Archxonus responds:

Thanks for the constructive response! I've changed the respawn time and some troubling buttons. I couldn't find any problems with spelling in the game though, and the last 5 questions were supposed to look like that.
The "Where was the answer button on X level" type of levels are actually memory questions, they are made to raise the awareness of the player of what's on his screen.

Nice

Rough graphics, but very fun!

I found the mouse control to be flawless. I would also suggest adding an altitude adjustment, besides the boot.

Also, does the level extend to either side infinitely? I tried a little bit, but had to stop so I didnt crash.

minutes and minutes of fun!

I AM the MASSIVE Viking Prince, destined to discover STD's

I found this to be just flat out hilarious!! I really hoped it doesn't get blamed because of the cussing at the beginning.(and little button)

Also nice epic music!

Masterpiece

Bravo, well done, this is an amazing game/story. The music was perfect, it fit with animation very well.

I chose the independent story line first time through, and completely missed the fact that I wasn't even scratching the surface of the metaphor!

What really is the icing on the cake, is that it can still be a powerful and moving piece even when thats not really what its about!

Really fun!

This was a very fun game, but as others expressed, it needs a chat function and such.

Also I dunno what just happend, but I can no longer play!! i get to the world select menu, but it says there all empty, and if i click on one, it just refreshes the menu screen... Kinda pissed cuz I just spent forever making a maze/race with somebody, and now I cant get back to it!!!

Tips

A few tips.

When making a very very very short game, that it is easy to loose in, make a restart button appear when you loose, instead of forcing the players to refresh their browsers. I will put money on the fact that this change alone will give you a better ranking

The detail on the cards is nice, but thats about it. try rounding the corners a little like on real cards.

Also the background is kinda bland. Spice things up, if you have a simple game, then you need to 'wow' in other areas. Add some detail to the tabletop, maybe have a few chips lying around off to the side, or even a couple of cards somewhere.

Sound!!!! add some sound effects at the least, maybe some soft jazz and dim the lights too!

Good luck in the future.

Awesome!

Good animation!

I didnt really like the controls to much, maybe arrow keys? but it did function just fine the way it is.

I liked the fact that its whole basis is around a current event, made it funny in a black humor way.

I liked the different ratings, based on how far you get. It made me want to keep playing so I could see them all.

Maybe its cuz im drunk, and cant quite do it right, but it seem s like you die a little to easily, maybe divers should give you a littl emore life, or there should be more of them....

Awesome game!#!!

Lacking....

Options in terms of the music, at the very least a 'mute' button.

The very edge of the paddle, about 1 half the balls width on each side, does not return the ball, it just passes through. I could be crazy, but thats how it seems.

Once on the third level, when the ball dropped at the beginning it was up behind the blocks and started bouncing unnaturally fast, then just teleported below my paddle. It happened again next time I played in the fourth level.

Change up the level, instead of allways having a large block of tiles, that just gets deeper and deeper, try to be a little more imaginative. Maybe make different shapes for different levels.... on could be an "n" maybe?

TheSongSalad responds:

Thanks for the review and suggestions man.

Basic

Ok well you've much met the basic requirements for a game.

I would suggest taking off the ability to hit the button that would rotate you 180 degrees. Ex: I am moving up and have a train of at least 3, and I press the down button, and I die. Now I understand that yes I did just push a button that would send me over myself. This just adds a frustrating factor to the game, where in every other "Snake" incarnation I have played, the function to commit suicide in this way was not possible.

The animation is pretty basic, but it works for sure. I liked how you made the face change when you die. Maybe add in a little chewing thing when you eat a circle (apple?)

Sound! I endend up playing some music, because the silence got boring. Add a track or two or more that cycle.... maybe make a few buttons at the bottom that let you choose between a few tracks. (grab stuff from this site even if ya want!{if it says thats legal})

Now I know snake is not the most exiting game, so I was not expecting much. Just because the game is not supposed to be riveting, doesn't mean you dont have to try to better it.
Ex: Add a leveling scheme to it; every time you get 10(or whatever number you choose) apples the game resets and your snake moves a little faster.
Or maybe you just go faster ever 10 apples, but keep getting longer too.

This also gives you a way to make the game more exiting - change up the background and/or music when you reach one of those points I mentioned above.

Maybe add some obstacles - rotten food that shrinks you and/or subtracts from your score.

Change up the shape of the level, maybe every 10 food chunks.

Any of these things would make me want to stick around. I found that after about 2 minutes of playing I became bored. I was progressively getting a longer tail every time I played, but there was nothing that held me there, making me want to get that next apple.

A final note, instead of always seeing "you messed up" add a ranking system, based on your score maybe?

Hope that helps, good luck in the future.

iAndyShow responds:

thanks dude for all of your suggestions! glad you took the time! if you want you can add some things to it to! ill send you the .fla! if u want!

Well done indeed.

Good animation, and puzzles that make you think. The use of the three sheep was well done, and I never felt like one was better, or more useful than the others.

Shaun reminded me of the sheep from Wallace and Gromit.

Short and sweet, but fun!

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